Gaming helps 21st century students

Article/link #2 I don’t want to lose when I reboot: “Gaming helps students hone 21st-century skills,” from eNews and its annoying password/account-driven web site. The sub-head specifically singles out sites like Second Life. A couple paragraphs:

Sharnell Jackson, the chief eLearning officer for Chicago Public Schools and the webinar’s moderator, noted that gaming and simulations are highly interactive, allow for instant feedback, immerse students in collaborative environments, and allow for rapid decision-making. The webinar was sponsored by the Consortium for School Networking (CoSN).

Studies of the brain have pointed to data suggesting that repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.

Which reminds me that the next time I teach English 516, I’m going to have to once again re-add the units on gaming and writing.

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